@startuml
sprite $bath [48x48/16] {
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}


!define FA6_BATH(_alias) ENTITY(rectangle,black,bath,_alias,FA6 BATH)
!define FA6_BATH(_alias, _label) ENTITY(rectangle,black,bath,_label, _alias,FA6 BATH)
!define FA6_BATH(_alias, _label, _shape) ENTITY(_shape,black,bath,_label, _alias,FA6 BATH)
!define FA6_BATH(_alias, _label, _shape, _color) ENTITY(_shape,_color,bath,_label, _alias,FA6 BATH)
skinparam folderBackgroundColor<<FA6 BATH>> White
@enduml